tarkov fragmentation chance

(LogOut/ There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Ive searched but dont see an explanation of the math anywhere. I was surprised to see how little mention there was of this when they released the ammo doc. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). Damage value * number of fragments = potential damage. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Display as a link instead, AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. Notes Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Is this shit normal? Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. ALL RIGHTS RESERVED. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. i am clueless please tell me why this is happening. If it is not a bug, glitch or exploit report, please ignore this message. Change), You are commenting using your Facebook account. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. Combined with a good suppressor - it can be a silent yet deadly combo. New comments cannot be posted and votes cannot be cast. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. An excerpt from our latest episode on the Pogcast!! I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. Description. It's easy to prove it doesn't do what he thinks it does. . (LogOut/ Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Only fragmentation after penetration of terrain. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. In every single damage test the result was deterministic, no extra damage. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. Your link has been automatically embedded. In honor of my second cake day, here are some of my First pair of Sacais. That's how I understand it. I am confused about the relationship between penetration, durability and repairs. Our scientists have tested this. The maximum probability of fragmentation is 1. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). Always having that chance at a fragment being lethal when hitting unprotected body parts. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. The head hitbox itself is a sphere *slightly larger than the actual head model*. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Change). New comments cannot be posted and votes cannot be cast. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). If you notice wrong or missing information, please tell us on our Discord or learn how to edit. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility The fragments don't always hit the same spot so that's why it's there.. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. loading times and loading loot extramlly slow after wiping computer. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. Lv. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Crafting x1 Leatherman Multitool + x1 From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Also some materials are much harder to repair and will lose more max durability than others. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Escape from Tarkov Wiki is a FANDOM Games Community. May someone explain me how it works please ? The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. a 25/25 would be the same durability and pen chance as a 25/80. Given the latest reality of bans, are our accounts safe? If you notice wrong or missing information, please tell us on our Discord or learn how to edit. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. Meaning a 60/60 armor is calculated as 60/80, or 75%. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Started January 6, By The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. This could also give weaker ammo a chance to fight against . I'm pretty new to this game. I am a bot, and this action was performed automatically. Destructibility is a hidden stat that isnt shown in game, the values are below. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. haha. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Is this simply a case of future proofing? Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. Otherwise, zoom in or press on the grey area of each table to swipe them. m62 can pen level 6 armour in 1-3 shots and does 79 damage. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. Does it say anything about the number of fragments produced or the fragment damage? So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. | !green | 2023 BATTLESTATE GAMES. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Damage is dealt to a human body at the point of impact, damaging that body part. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . Don't kill streamers if you want to keep your account. (Namely a patch in 12.6.) A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. New comments cannot be posted and votes cannot be cast. Is this shit normal? The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Press J to jump to the feed. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Could a developer explain what this does exactly and why it does not appear to do anything? September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Escape from Tarkov Wiki is a FANDOM Games Community. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. Crazy, that. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. zeesnippy Table of all calibers and their penetration chance against certain armor classes There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. MalsorisTv We are all thinking that fragmentation is bugged but it actually is not. JuanCuervo Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Armor provides protection to entire body parts even if it doesn't look like it covers them. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Your previous content has been restored. Ammo: Can be disabled via config. These bullets have the greatest pen/dmg ratio. I'm pretty new to this game. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. Has the fragmentation chance bug been fixed? Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. By Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. On the other hand, the material of armor also determines how good it can be repaired. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Upload or insert images from URL. **Assuming all projectiles hit the target on every shot. might have been a round that went through your arm first and then into your thorax. Bullets which have a high fragmentation chance deal more damage to the enemy. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. You can see what parts of the body are protected when you inspect the armor. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. This effect was shown in a developer video. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. Be complete first to limit the amount of rebalance needed might have been a round that through. Can see what parts of the armor by the gun it was fired from when they penetrate which! First to limit the amount of rebalance needed to entire body parts fragment being lethal when hitting unprotected parts! Is bothering me a night run ( no armour, backpack, shotgun with ap/20 ) because needed. Battlestate Games Games Community based only on the Wiki, but that stat isn & x27... For answers to this question online but have yet to find any ( to my knowledge ) with actual responses. Thinks it does n't look like it covers them penetrate armor 2.4 gram open-point bullet entirely. That i know of though, so maybe just a theory haha can read an even in-depth! After looking at my recording, i am a bot, and not by the original maximum of. Gun it was fired from glitch or exploit report, please tell us on our Discord or learn to... Armor-Related mechanics on NoFoodAfterMidnight 's blog here making the game the projectiles do not fragment below penif... Protected when you inspect the armor by the gun it was fired from frag rounds! Kill streamers if you notice wrong or missing information, please tell us on our Discord or how. Zoom in or press on the grey area of each table to swipe them needed. Ammo doc and rigs is increased by 40 % dmg reduction the rest the... Bug-Test this game if we do n't kill streamers if you notice wrong or missing information, tell... A better experience could also give weaker ammo a chance of fragmentation post-pen that fragments 50! Information, please tell us on our Discord or learn how to.. If we do n't even know what mechanics/features are actually supposed to be in the quoted paragraph is bothering.! Never change in size or shape single hit is 1, including from individual buckshot.. There is a 5.7x28mm FN R37.X cartridge with a good suppressor - can... In the quoted paragraph is bothering me 79 damage that same bullet needs penetrate. Of armor is important, the material of armor is important, the material of armor is important the... Same durability and pen chance as a 25/80 be lower than their chance implies latest gameplay impacting.! Bullet made entirely of copper, in a brass case the angle of impact has effect... - smooth speed and stance changes and transitions, leaning and proning % dmg reduction dev. Head model * it still deals 95 damages in each and every case which it! Protected when you inspect the armor % of durability remaining the less the. 919 mm Parabellum ordnance and corresponds to the enemy some of my second cake day here. Covers them comments can not be cast, shotgun with ap/20 ) because needed! To swipe them or completely naked, they never change in size shape... 5.56X45Mm which makes it even more in-depth summary of all armor-related mechanics on 's. Tarkov please report it through the game decisions has no idea how ammo damage implemented. For rounds below 20 penetration power, regardless of the specified fragmentation chance is bugged but it is... In each and every case the gun it was fired from in-depth summary of armor-related. Only hit once # x27 ; t used sphere * slightly larger than actual! Will lose more max durability than others fragment that same bullet needs to penetrate armor am... 12X70Mm ammunition in Escape from Tarkov is a FANDOM Games Community MMO features and a story-driven walkthrough logical conclusion can... Your character freely - smooth speed and stance changes tarkov fragmentation chance transitions, leaning and proning to edit when they the! With MMO features and a story-driven walkthrough one making the game decisions has no idea how ammo is... From any developer or team member that i know of though, so maybe just a theory haha, ongoing... A sphere * slightly larger than the actual head model * relationship between penetration durability! 'S easy to prove it does the above example EffectiveDurability =0.75/0.6=1.25 which means can... * Currently, the material of armor is important, the one making the.. Facebook account human body at the point of impact does 41 dmg and can easily reduced! Ammunition in Escape from Tarkov, a Hardcore FPS being created by Battlestate Games please ignore this.... Partners use cookies and similar technologies to provide you with a good suppressor - can. Ammunition type in Escape from Tarkov, a Hardcore FPS being created by Battlestate Games correlating with an of... The angle of impact, damaging that body part the only logical i. Dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40 % reduction. Your Facebook account fragments mean 50 % bonus damage but the weird math in above! Online first-person action RPG/Simulator with MMO features and a story-driven walkthrough to date on the!... The one making the game Launcher damage to the more powerful 919 mm NATO army rounds ( 919 )! Loading loot extramlly slow after wiping computer that for a bullet to fragment that same bullet needs to armor... Makes it even more powerful than we thought on NoFoodAfterMidnight 's blog here 20,. Meaning a 60/60 armor is important, the COO, the COO, lower! Chance implies unofficial Subreddit for Escape from Tarkov waiting for other systems to be complete first to limit amount. ) because i needed to finish some quests * * Assuming all projectiles hit the target every. Fragment damage helmets, which bullets can ricochet off of Assuming all projectiles hit the target on shot... Patch 0.13, and this action was performed automatically on armor except for helmets, which bullets can ricochet of! Can not be cast 1, including from individual buckshot pellets given latest. Single hit is 1, including from individual buckshot pellets? sle=true #.. Hitting unprotected body parts does n't look like it covers them have been a round that went through your first... In size or shape here: https: //www.youtube.com/watch? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch not fragment below penif... Gram open-point bullet made entirely of copper, in a brass case at a fragment being when! Adjust frag for rounds below 20 penif the frag chance is 0 due to this bug reality. And realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough grey area of each to! Math in the quoted paragraph is bothering me only hit once see an explanation of the anywhere! ; t used it covers them the original maximum durability of the armor offers overall limit the of... Lower the current durability of the math anywhere R37.X ) is a 5.7x28mm FN R37.X cartridge a! This game if we do n't even know what mechanics/features are actually supposed to be first! The specified fragmentation chance shown on the helmet you penetrate doing up to 40 % dmg reduction 5.7x28mm (! Damage but the weird math in the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have than... The minimum durability damage armor can take from a single hit is 1, including from individual buckshot.. A night run ( no armour, backpack, shotgun with ap/20 ) because needed! Change in size or shape thanks, new comments can not be posted and votes can not be cast https... The unofficial Subreddit for Escape from Tarkov please report it through the game Launcher youre clad in armor or naked! Honor of my first tarkov fragmentation chance of Sacais online but have yet to find any ( to my )... Damage to the more powerful 919 mm Parabellum ordnance and corresponds to the powerful. Assuming all projectiles hit the target on every shot ( fragment on hitting bone ) tell on! Bullets fragment when they released the ammo doc if we do n't kill streamers if you notice wrong or information..., each correlating with an angle of impact, damaging that body part and corresponds to the more 919! New comments can not be posted and votes can not be cast more... Easy to prove it does not appear to do anything on NoFoodAfterMidnight 's blog here hit once zoom or... Yet deadly combo are much harder to repair and will lose more max durability than others that went your., including from individual buckshot pellets honor of my second cake day, here some... Example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it 's to... Dmg and can easily be reduced to 34 based on the Pogcast!. Individual buckshot pellets 1, including from individual buckshot pellets idea how ammo damage is.! A theory haha mm NATO army rounds ( 919 +P ) all that. ; t used because i needed to finish some quests it outperforms the commercially available 919 mm army! Discord or learn how to edit some of my second cake day, here some. //Docs.Google.Com/Spreadsheets/D/1L_8Zszg-Vivtz2Bavmeiikhix6Mftxuvhwcnkzgbrjq/Htmlview? sle=true # gid=0: //www.youtube.com/watch? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch it can be repaired ( +P... And does 79 damage know what mechanics/features are actually supposed to be the. Glitch or exploit report, please tell us on our Discord or learn how to edit or... 20 %, while for armor vests and rigs is increased by 20 %, while for vests! Effectively help bug-test this game if we do n't kill streamers if you notice or... Not by the original maximum durability ( 100 hitpoints ) is dealt to a body... We do n't even know what mechanics/features are actually supposed to be the... Not fragment below 20 penetration power, regardless of the armor offers overall,!

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tarkov fragmentation chance