Similar to the last valve room, youll have to spin three on the reactor to unlock the door as roaches spawn around the room. If you're on the first crumbling skyscraper - jump in the water between both and turn back towards the building. Park your raft near a slab of ice, and start exploring - if you see a rounded shed, you'll find a snowmobile there! Repair it with 3 pieces of Tape. Use of the [OC] [OC ART] 1 / 8. We hope Article Comments will make it easier to suggest changes to the wiki's articles. Alternatively, you can sprint backward and shoot them with Stone Arrows or Metal Arrows. Before you go, grab the loot in the room and the Note. We hope Article Comments will make it easier to suggest changes to the wiki's articles. Head back out into the hall and enter the left-hand apartment. The recreation space includes a fenced play area, bench, basketball hoop and one court. Go inside the building when you get to the top. Walk all the way to the end of the hallway and enter the room with the crafting tables. You can find various loot in here along with Generator Part #1 on the floor by some boxes. => Cross the 2 caravans until you see a wooden pallet on the left with a blue ladder on it, climb it. It's time to move on to 5 Tranquil St. As with most of the buildings so far, 5 Tranquil St. only goes up to the 8th floor. Abandonded vehicles with supplies and equipment next to them can be found. You'll soon find the Blueprints for the Receiver and Antenna in Barrels -- once you do, it's time to build them. Head towards the Supply Closet, make a left, and then head back to the staircase where you entered the second floor. You can find a Vending Machine Token sitting on top of a gold vase. Exit the room and take the rightmost ramp up. This is where you can ultimately craft the Zipline when you get the other two parts. to arrange for payment and mailing or pick-up of a gate key. Here's what I recommend you bring with you: It will take you several days to explore Balboa Island. We recommend grabbing a snowmobile for this part, if you didn't already. This space appears to have been some kind of private lounge with a piano on the bottom floor. The 4th floor doesn't have loot, but it does have a Zipline that will take you to your next destination: The Blue Tower. Get the Shark to hit the column again, dealing damage and breaking the column. Return to the elevator and go back to Floor 0. Cross the drawbridge. At the end of the tunnel, you'll find another note from Bruno on the ground. If you look closely - the number on the poster is the same number as the stars in the constellation. Once you're done, head into D1 and you'll see another note from Cuckoo on a counter talking about a reactor at Selene. Our final stop in the Tangaroa city tour is 9 Main St. Open the door with a Tangaroa Keycard and go up to the 11th floor. They contain various food items and plants, as well as other useful Materials located on the surrounding ocean floor. Head back up the stairs to the fourth floor. While it looks like there are two apartments, this entire floor is actually an office -- both doors lead into the building. The White Screecher Bird will relentlessly pursue you and drop rocks on your head throughout your time on the island -- unless you kill it. You'll also need a Simple Battery for the Receiver, which requires 1 Copper Ingot, 3 Scrap, and 6 Plastic. Head back towards the door. Once you've killed the Lurkers, you'll see doors with green exit signs on either side of the room. Thank you! Varuna Point should take you 1-2 days to explore, and you're going to do a lot of swimming. Unfortunately, the island is the first map where it is constantly snowing, making it hard to complete the main quest involving Temperance: collecting notes. You may have to run back up the cliff a few times as you readjust. Follow the sign to the left as indicated and keep moving. This apartment has some junk in the Kitchen and a taped door -- destroy the Tape with your Machete and you'll find a Crate inside with some loot (and not much else). You can find a piece of Tape on the bed, a Vending Machine Token on top of the refrigerator, and the usual loot in the kitchen. Unfortunately, you can't quite make it up there. Climb up the boxes and debris to the second level. This time, we'll enter the apartment on the left first. Be prepared for a fight -- you'll likely encounter one or more Lurkers at the top of the stairs. Alternatively, you can slide down the side of the dome to get to the Bridge. Head over to the bar. By choosing I Accept, you consent to our use of cookies and other tracking technologies. Then, climb up the blue ladder with arrows pointing up to "Crane Controls" and "Generator.". There are 2 Vending Machine Tokens on the Bar and one on the refrigerator behind the bar. This leads into a kitchen; you can get the usual loot in the drawers and cabinets. In those cases, you'll have to go around the island until you reach the entrance. You will also need three Antennas placed on the same level as the Receiver to get a signal. This final room on the second floor has a bunch of crates, a fair amount of junk (mainly Plastic and Scrap), a bit of food in a cooler, and the fourth Mechanical Part. Before you dive in, you're going to want to kill the Shark. In 1841 Charles Wilkes of the United States Exploring Expedition gave it the name "Allshouse Island", probably for Joseph Allshouse, a member of his crew. Dues can be paid annually in June or in monthly installments. [1], Coordinates: 471945N 1224008W / 47.32917N 122.66889W / 47.32917; -122.66889. Browse all Raft Island Waterfront Real Estate for Sale No Matching Listings Get notified when matching listings become available. Selene Research Facility - This is the final leg of Temperance, and those two green lights you see are the smokestacks above it. Turn left and go to the door at the end of this hallway. This would allow you to drop off your loot, water your Grass Plots if you have Animals, and resupply. Open the taped-up door to the right and you can get a Vending Machine Token on the bathroom sink and a Crate on the floor. The map below shows a simple count for property crime of crime in Raft Island, and will closely resemble state population maps. Now, we're gonna move the containers around again until we open up the area to Surface Access. Grab the note and take a look at it. Inside the room with Monitor, youll find the note on the desk. Go back up to the roof of the red flag building. This time, go to the right. Equip your bow and snipe the Pigs from a distance. View or download a copy of the 2010 TREE & VEGETATION PLAN. To the right is Relay Station 2 and the Ranger Station. Makes it easy to check that I've got everything before I take off. painted on the front. Kill any Lurkers, and then return to the top of the stairs. For now, you'll have to keep progressing. ), 5 Different Tangaroa Paintings (decorative), 1 Vending Machine Token by the coffee machine, 1 piece of Tape in another conference room. Head down the stairs to the first floor. From here, you can opt to return to your Raft. To add or change your email on the RIIA EMAIL LIST please contact the Island Manager. the late 1830's a U.S. Navy expedition under the command of Captain Charles Wilkes When you reach the T-intersection, there's a locked door on the left. The constellation order (Bird, Poison-Puffer, Hook, Raft) can be found in your journal. If not, you can pick up a Stone, put it on your hotbar, and throw it. The railing is broken here, so be careful not to fall off the ledge. Just near the desk with the Monitor, youll find the second note. Go back inside the bar, put your Head Light back on, and head back to second floor staircase in the room with the pool tables. Then, exit the Refrigerator room. Our next stop is 8 Main St., another building that has been hastily barricaded. Head towards the back to find a small structure with blocks to climb up, followed by an excavator that you can climb onto, then jump onto some columns to get up another floor (image below). You'll find a Crate on the metal serving tables with food. Each Bee Jar allows you to build 1 Beehive. You are alone and there is no land as far as the eye can see. It doesn't matter either way -- the front door has a poster warning that the Keycard Reader is out of order. Return to the elevator and head up to the 14th floor. Balboa Island is the last island in the First Chapter. You can find the third floor staircase right next to it. The balcony is empty, too, so go back out to the hall and enter the left-hand apartment. Collecting this last note will get you the "Vasagatan Historian!" Islands within the Tropical Biome are currently labelled as being either small or large. Other policies (such as boat launch, parks and recrecation, parking and street maintenance) can be found on the Community page. Go up one more roof and you'll see a billboard -- you can find a Crate with more loot inside. (The fall won't kill you, but you can lose as much as half of your health in one shot.) On the third floor, you can interact with the telescope by using the arrows on the screen. https://imgur.com/a/AQayIb9 Hopefully they're of use to some of you. Home of Lurkers and darkness. Use the panel in the middle of the room to find each one, count the stars that make it up and after you've found all 4 - you've got the safe combination! Note: You can head back to your ship now, or if you'd like some extra loot - head back towards the village and enter the two bunkers that are no longer irradiated to get a lot of stuff! First, we're going to make our way to the electrical box to the right. Step out the window and you can climb some crates to get onto the roof, which had a Zipline leading to another building: This next building has a Lurker in it, so take a potshot at it with your Basic Bow if you can. Make your way across the broken bridge by jumping over the gaps. This time, Hanne is talking about giant rats that the rest of the crew doesn't believe are real. However, the waters around the islands have Poison-Puffers swimming about, making it the first common small island to allow the players to farm for Explosive Goo. You'll see Bruno's Wrench on the left and some plastic on the ground. Vincennes. Behind this note is an unmarked, open door to the kitchen. Pure panic in my voice. You'll find two pieces of Tape inside. As well as some tokens and a blueprint. Jump up into the ceiling (how are these tiles not destroyed?) Here's the map of the Balboa Island with a pointer to where the Machete is. There's no loot here; find a ladder and climb up it. You can find the Key Card on the dance platform and a piece of Scrap on a serving table to the left. Hopefully? The Simple Battery will gradually drain as the Receiver is on, so you should only turn it on periodically to check your location. If you try to fight them in melee, they'll do a fair amount of damage. Each Antenna must be spaced out from the other Antennae, and the Antennae need to be a short distance away from the Receiver, too. Temperance is also the first location with Polar Bears. The rods are stuck, so the player now has to go down and put them all in manually. Apart from the unique resources on the Large Islands, a number of Animals may be found: The Evergreen Biome was introduced with the First Chapter, and has Balboa Island as its main biome-type destination. A good habit that will deter vandalism and theft is to remember to keep cars locked and look out for your neighbors and friends. Open the door and get ready to kill it. Go up the ladder and follow the path. Start by going to Relay Station 2. Head back towards the entrance and open the final door. You can find a Vending Machine Token on top of the refrigerator. Find directions to Raft Island, browse local businesses, landmarks, get current traffic estimates, road conditions, and more. The Mama Bear is there, and that will only result in horrible, horrible death if you're not prepared for a fight. There is no one else around, and therefore you are the Mayor by default. It will be finished with either gravel or grass seed. You'll see a strange red contraption ahead of you along with a note. General population and housing data for Raft Island from the 2010 census. Keep heading up until you see this blue and white trailer with a blue ladder: This trailer has the second Battery Charger Part on top. The deeper levels of this location are full of toxic miasma (radiation). Lot owners may wish to review the bid package and contract (in blank) for the upcoming road project. The goal in having them do this is to widen the shoulder that runs along the road for pedestrian safety and driver visibility. Contact Pierce County to review current air quality and Burn Ban Status Some of the key identification features include a bunch of broken fences at the front and some boards that warn about bears ahead. The amount varies annually. This gives you the final two pieces of the puzzle: the Blueprint for the Engine Controls and the Radio Code for Tangaroa, the next stop in your journey. Go into the room on the right where you first encountered the Lurkers. Head straight through to enter a new area with no radiation, make sure you loot along the way for the First Control Rod. You'll expand three pieces of Tape to repair it. Most people in Raft Island, WA drove alone to work, and the average commute time was 18.2 minutes. Varuna Point | 7. Each property owner is allowed a maximum of two permits per lot owned. The Radio Tower is a platform, half sunk into the ocean. of the year. Collect the control rod in the next room and move forward to return to the Control Room. Temperance is very expansive, making traversal slow. benches, a stairway to the beach, a BBQ, and picnic tables. If you brought a Basic Bow with you, you can shoot the lever on the other side of the gap with an Arrow. RAFT ISLAND IMPROVEMENT ASSOCIATION (RIIA) c/o COMMUNITY SOLUTIONS - PO BOX 364 - GIG HARBOR, WA 98335 (253) 985-3812 If you need to get a permit, please call HOA Community Solutions at 253-985-3812. Swim near a column and wait for him to charge. 1 Category Map 2 Nesting categories 3 Food & Water 4 Craftables 5 Resources 6 Other 7 Types of objects Category Map This map will help both ordinary players and editors who want to create a new article or improve an existing one. The work should start Dec 5 or 6 and last for approximately 5 or 6 days. First and foremost, Vasagatan will be much more challenging than the Radio Tower. None of the caravans down here have anything particularly interesting, but there is a well with something in it. Look around the area and you'll see a green trailer and a yellow-green trailer at the top of a small mesa. If you need to get a permit, please call HOA Community Solutions at 253-985-3812. You may want to return to the surface to bring your loot back to your Raft, but there's an argument for hanging around this area. Here's everything you need to have to build the Receiver and 3 Antennae: You'll need to have researched Metal and Copperto make these parts. Next, go back to where you came into the room. I strongly recommend keeping a Sail as a backup propulsion option -- you can only use Planks to fuel the Engine for now and you don't want to be stuck drifting if you run low on Planks. Upstairs, you'll find the blueprint for the Advanced Biofuel Refiner, and a blowtorch you'll need a little bit later on! It is important to take every precaution to prevent theft and burglary. Oops! According to Edmond S. Meany, Raft Island was probably named from its appearance. Pokmon Go Spotlight Hour: Can Seedot be shiny? Until you fix the reactor, they're both full of toxic gas. Raft: Balboa Island Part 1: Relay Station 4 To arrive safely at Balboa Island, you should anchor your raft on the beach. Floor 6 has two apartments on either side. Pick it up, grab the rest of the loot in the room, then exit and head back the way you came. Once you're done renovating, open your Journal, enter the Radio Code for Balboa Island (located in your Journal -- press T to open it), and get moving to your next destination. There is also a food Crate, a supply Crate, and various other junk in the room. Whatever you decide, get ready to move on when you're done. Note #1 Players can find the first note by heading in the direction that points to Relay Station 2 and the Ranger Station. It is home to many man-made structures, trails, and the fearsome Mama Bear. This will lead you to the top of the Radio Tower and your first new character unlock: Tala. Then, head outside of the bathroom and make a right. Head towards it and go inside. Unfortunately, an invited guest is in the apartment -- you'll have to kill another purple-tailed Lurker. You can safely drop down onto it and then back to street level. Interact with the table on the right and you'll make a Car Jack. Be wary of how long your hazmat suit will last by looking at the indicator on the bottom of your screen. That's the end of ourRaftWalkthrough and Story Guide. Head back to your raft, and we're ready to input the new code and head for Temperance! Walk inside the Infirmary and turn left into a room with a white table. It's now time to leave Tangaroa, although you don't have to go just yet. There are two Banana trees and two Strawberry plants that you can grab here, both of which will give you seeds. Caravan Town is a ramshackle mess of old trailers connected by ladders and ziplines. Put on a suit and grab your weapon. Open the other exit door on the opposite side of the room. One Gate Key is provided upon request for $5 per lot. When you enter the Storage Area, look to your left -- you'll see another Generator Part face-down on the ground. Pierce County serves Raft Island under their Peninsula Detachment. The community of Raft Island has raised hundreds of families over the years. Haha yeah it took a few hours across a few nights, but my memory is terrible so it was worth it. Swiftly input the atomic numbers into their respective computers before the timer runs out to open the next door. Grab the kitchen cabinet loot on your way out, then take the elevator up to the 13th floor. Have a gander at some of our otherRaftguides below! I recommend that you bring the following: I strongly recommend that you max out your food, water, and health before you leave, too. Players must make their way towards the shore to get the berries as its the easiest location to get them from. As an Amazon Associate, I earn from qualifying purchases. to do. We encourage unauthorized in water structure owners to contact DNR as soon as possible to avoid potential compliance actions. In case of an emergency, call 911. Whether you decide to fight Mama Bear or not, it's time to follow the signs towards Relay Station 6. Next, grab a note from the locker to the left. This Exit is right next to your Raft, so jump on board, offload your loot, and grab whatever other supplies you need. on your property trimmed for safe vehicle access and visibility. The size varies between 160 and 201 acres (813,910 m) in area depending on high or low tide, and is oval in shape. Read the policy. This room will have a Crate on top of an armoire. This Pierce County, Washington state location article is a stub. Now that you have the Blue Key, exit this room and go to the left. Use of the Take the zipline down to the middle deck of the Blue Tower. When you see the White Screecher Bird flying towards you, aim and fire a single shot with your Basic Bow. Turn around and head to the DJ booth on the stage. You need 3 Antennae, and each one takes 4 Scrap, 1 Circuit Board, and 1 Bolt. There's also a pipe that goes up. Please be patient with the mess. Search: Raft Game Island Coordinates . ACR and Ocean Signal will maintain full possession and . Stay above the Poison-Puffer and fire your Bow. Once you've dispersed the jellyfish, head into the tube running between the two structures. Unfortunately, you'll likely be harassed by a White Screecher Bird before you know it. Here's what you should bring with you to Tangaroa: When you approach Tangaroa, you'll see some arrows on the outside of the building pointing you towards a dock. The large trees on these islands cannot be harvested, as is the case with the bamboo. The island, true to its name, is filled with old caravans (also known as motorhomes) that have been slightly torn down and stacked on top of each other, with ladders added for easy traversal between the houses. Use it to unlock Shogo. Upon entering the facility, you'll find that the reactor is offline because the cooling rods are missing. Temperance. When each lot owner maintains their streetface vegetation We will be doing some drainage work at the Tennis Court so that we can start to improve that area overall. This staircase opens up access to the upper levels of the ship. Start heading up the stairs. A note on Radio Codes: they are randomized in a playthrough. In this map, you can build your own raft, do advancements, farms, explore the ocean, catch items, fish and more! You may also want to further explore the apartments. Next up is 2 Rotary Rd. 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Please contact the Island until you fix the reactor, they 're both of... Last by looking at the end of this location are full of toxic.... Waterfront Real Estate for Sale no Matching Listings become available tracking technologies lead into the ceiling ( are... Stairway to the staircase where you can find various loot in the room with Monitor, youll the. The DJ booth on the Community page old trailers connected by ladders and ziplines 'll enter left-hand! Will deter vandalism and theft is to widen the shoulder that runs along the road for pedestrian safety driver.
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